Advanced Metalworks
Faculty Advisors: David Labyak
Advanced Metalworks Enterprise (AME) is composed of a diverse team of students who execute research and development projects for industrial sponsors. Interdisciplinary teams of four to five students model, fabricate, and characterize metallic systems, such as aluminum, iron, zinc, titanium, and nickel-based alloys. AME helps industry sponsors increase productivity, identify causes of material failures, design near-net castings, develop advanced material modeling techniques, and more.
Advanced Motorsports
Faculty Advisors: Formula SAE - Steven Ma, Supermileage - Nicholas Hendrickson
The Advanced Motorsports (AMS) Enterprise oversees the work of Tech’s four vehicle competition Enterprise teams: Blizzard Baja, Clean Snowmobile Challenge, Formula SAE, and Supermileage Systems. While each operates as a separate Enterprise, AMS encourages the teams to share talent, resources, and opportunities. Whether you’re into safety, powertrain controls, emissions, or chassis vehicle systems, you’ll find your fit—and the opportunity to work with industry sponsors like 3M, Chrysler, Ford, Caterpillar, and more—with AMS.
Aerospace
Faculty Advisor: Dr. L. Brad King
The Aerospace Enterprise provides hands-on aerospace education and experience to Michigan Tech undergraduate students. The team works together on innovative and relevant aerospace-related projects, with all members contributing toward specific project goals. Aerospace Enterprise places an emphasis on space mission design and analysis, vehicle integration,systems engineering, and comprehensive ground testing and qualification.
Alternative Energy Enterprise
Faculty Advisors: Joe Azzarelloand Adrienne Minerick
Alternative Energy Enterprise (AEE) provides opportunities for students in multiple academic disciplines to research and develop alternative energy sources. Projects, research, and development are done in conjunction with industry sponsors to produce viable solutions to real-world energy problems. Each team is interdisciplinary and receives a rewarding hands-on experience while working on challenging problems and seeking innovative solutions.
Blue Marble Security
Faculty Advisor: Glen Archer
Blue Marble Security (BMS) Enterprise is a student-led enterprise that focuses on securing the future through the thoughtful use of technology. The team specializes in engineering design and product development. Blue Marble has developed a culture that fosters high professional standards, creativity, and productivity. BMS defines “national security” through the provision of technological support to the defense, the corporate economy, and the personal well-being of the country and all its people.
BoardSport Technologies
Faculty Advisor: Cameron Hadden
BoardSport Technologies (BST) focuses on the engineering, design and manufacturing of skis, snowboards, skateboards, longboards, wakeboards, and other products related to the board sports industry. We strive to produce new, refined and attractive boards by making them lighter and stronger using innovative materials.
Built World Enterprise
Faculty Advisor: Audra Morse
The Built World Enterprise (BWE) addresses challenges typically solved by civil and environmental engineers, including designing infrastructure and solving waste management problems.
CinOptic Communication and Media
Faculty Advisor: Erin Smith
CinOptic Communication and Media Enterprise works closely with clients to develop creative and effective communication strategies and products, specializing in video production, photography, and graphic design. Team members enjoy the support of a strong creative community, educational opportunities, and access to production resources.
Circular Solutions
Faculty Advisor: Mark Rudnicki
Circular Solutions Enterprise (formerly known as Hotforest) aims to innovate technologies and services that advance the circular bioeconomy. An alternative to the current make, use and dispose practice of the linear economy, the circular bioeconomy is a model for renewable, regenerative practices where we extract maximum value from resources we use, keep them in use as long as possible and recover and regenerate materials for additional service lives. Projects will focus on a variety of topics such as circular practices, sustainable construction, influencing consumer preferences, circular business models, bio-based materials development, and sustainable manufacturing and circular design. Students from the colleges of Engineering, Forestry, Computing, Business, and Science and Arts work together on projects creating a team with diverse talents.
Consumer Product Manufacturing
Faculty Advisor: Jon Herlevich
Consumer Product Manufacturing (CPM) Enterprise aspires to empower students with the
entrepreneurial, technical, and professional skills to conceive, develop, and market
successful products in a company-like setting. Students on the team come from many
disciplines and use hands-on experiences to identify and solve real-world engineering
problems. CPM aims to exceed the expectations of company sponsors, improve the lives
of consumers through innovation, and develop our team members into highly marketable
professionals.
General and Expedition Adventure Research Enterprise (GEAR)
Faculty Advisor: Brett Hamlin
The focus of the General and Expedition Adventure Research (GEAR) Enterprise is to design, model, test, prototype, and manufacture a wide variety of goods and equipment used in recreational outdoor and commercial expedition endeavors. Team members analyze and develop innovative solutions on both internal and industry-sponsored projects. GEAR worked on soft and hard goods related to backpacking, camping, climbing, snowshoeing, kayaking, canoeing, mountaineering, and military applications.
Green Campus
Faculty Advisor: Robert Handler
The goal of Green Campus Enterprise is to annually measure the carbon
footprint of Michigan Tech, and design and implement projects to improve the
sustainability of the Michigan Tech campus. Green Campus works closely with
the Michigan Tech administration to effectively engage the university community
in reducing its carbon footprint.
Humane Interface Design
Faculty Advisor: Robert Pastel
The members of Humane Interface Design Enterprise (HIDE) come together to design, develop, and evaluate interfaces. The goal is to make daily work more efficient and easier to manage. The team works together to design and test different applications for industry sponsors that can be used on Android, iPhone, and other devices. HIDE accomplishes these projects by combining knowledge from multiple disciplines (e.g., computer science, psychology, and human factors). HIDE team members can get involved in various stages of the design process, from developing an app by programming, to evaluation by designing usability tests and analyzing data.
Husky Game Development
Faculty Advisor: Scott Kuhl
Husky Game Development (HGD) is a student-run enterprise focused on developing video games. Each year, HGD breaks up into subteams of around six students who experience a full game-development cycle, including ideation, design, and end product. HGD develops both PC and mobile games using a variety of video game engines. Students pitch their games to the enterprise at the beginning of development and then prepare game trailers as final presentations. Finished games are then released on the Husky Game Development Enterprise website.
H-STEM Enterprise
Faculty Advisor: Smitha Rao
The H-STEM Enterprise provides students with project-based experiences that ultimately aim to improve human health. The team includes students from a broad range of backgrounds (e.g., biology, biochemistry, biomedical engineering, exercise science, electrical engineering, mechanical engineering, medical lab science, robotics). These students work collaboratively on projects in the areas of rehabilitation engineering, healthcare, and public health.
Innovative Global Solutions
Faculty Advisors: Nathan Manser
Innovative Global Solutions (IGS) pursues solutions for the needs of developing countries, making contributions towards solving Grand Challenges. Team members improve technical skills and gain hands-on experience with an international engineering project. Typical project areas focus on energy, water, health, education, entrepreneurship, transportation, infrastructure, and more.
ITOxygen
Faculty Advisor: Nagesh Hatti
ITOxygen is a cross-disciplinary, student-run enterprise that specializes in information technology (IT) for student organizations and businesses, with a focus on developing information system and IT solutions. Team members work on real-world projects that foster skill development and business savvy. Areas of interest include systems and information analysis, software development, database design, and web-based application development.
Multiplanetary Innovation Enterprise (MINE)
Faculty Advisor: Paul Van Susante
The Multiplanetary Innovation Enterprise (MINE) seeks to design, test, and implement mining innovation technologies for industry partners. MINE works in interdisciplinary subteams to solve current and future challenges in the traditional mining industry, as well as the emerging mining fields of deep sea and space mining. Opportunities include the improvement of safety and working conditions, increasing productivity and efficiency, as well as mine and equipment design and optimization.
Open Source Hardware
Faculty Advisor: Shane Oberloier
Open Source Hardware specializes in building low-cost alternatives to expensive hardware/software, and then sharing the designs with the commons so that collaborative improvements can be made rapidly. Anyone can make changes or updates to the designs the Enterprise team creates—through this process, designs are improved at a much higher rate than would be possible within the Enterprise alone. Open source is all about collaboration.
Robotic Systems Enterprise
Faculty Advisor: Darrell Robinette
The Robotic Systems Enterprise focuses on seamlessly integrating exceptional knowledge in electronics, robotics, and programming to solve real-world engineering problems. All majors are welcome—the team depends on more than just the skills and talents of engineering and science majors. The Robotic Systems Enterprise produces solutions that contribute to industry, recreation, and medical research.
Strategic Education through Naval Systems Experiences (SENSE)
Faculty Advisor: Timothy Havens
The SENSE Enterprise’s mission is to enable the workforce of tomorrow to redefine
the boundaries for air, land, sea, and cyber supremacy through experiential learning
and discovery. Students design, build, and test engineering systems with a focus on
Navy applications in all domains: space, air, land, sea, and undersea. They get hands-on
experience with cutting-edge defense technologies that directly impact the safety
and success of the armed forces. They prepare for civilian employment opportunities
in Department of Defense
research labs or with DoD contractors.
Velovations
Faculty Advisor: Steven D. Lehmann
Velovations is a bicycle design enterprise dedicated to collaborating with the bicycle
industry to develop new products and processes. The goal is to educate team members
in the fundamentals of product development—from customer need through product and
process design and testing,manufacturing, supply chain management, marketing, and
distribution. Velovations leverages multiple majors, including mechanical engineering,
electrical engineering, business, and technical communications, to deliver product
and process innovations to the bicycle industry.
Wireless Communication
Faculty Advisor: Christopher (Kit) Cischke
The Wireless Communication Enterprise (WCE) focuses on wireless, optical, renewable energy, user interface, and biomedical technologies. WCE functions much like an engineering company with a variety of different project teams. These small project teams allow team members to be involved in project work and provide ample opportunity to gain technical skills, business presentation skills, and leadership experience.